![]() ![]() Is not uncommon for even relatively simple models to have many thousands of polygons. The size, shape, and number of the polygons determine the level of detail in your model. Most 3D models are made from many smaller, 2D polygons that are grouped together “edge to edge” to create the illusion thatĪn object has volume and depth. Which covers the new 3D capabilities that Photoshop offers. If you are familiar with 3D workflow, you can jump ahead to the next section, ![]() You can find more information from Adobe about OpenGL and GPUs at and If you are new to the world of designing in three dimensions, this section provides an overview of 3D design fundamentalsĪs they apply to Photoshop and other applications. 3D rendering performance depends heavily on your GPU.
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